I contributed to the initial pitch and character design of the Otrivin Genie, and was responsible for the all the modeling and sculpting of the final character, including modeling facial blendshapes for the final animation.
Here are two speed sculpts I did for the initial pitch to win the job, one was aimed to be more realistic and the second was more stylized to give of direction. Both were completed in 3 days, painted in Zbrush and composited in Photoshop